There is a default build behavior programmed in the build system. The configuration files allow to adjust it a little or change it completely.
To make bem make work you should have .bem/level.js file within your levels. It should contain the getTechs() function,
which returns object with the tech definitions used on the level.
And it should have function getConfig():
var extend = require('bem/lib/util').extend;
exports.getTechs = function() {
return {
'bemjson.js': '',
'js': 'js-i',
'bemhtml.js': '../../bem-bl/blocks-common/i-bem/bem/techs/bemhtml.js',
'priv.js': '../../.bem/techs/priv.js',
'html': '../../bem-bl/blocks-common/i-bem/bem/techs/html'
};
};
exports.getConfig = function() {
return extend({}, this.__base() || {}, {
bundleBuildLevels: this.resolvePaths([
'../../bem-bl/blocks-common',
'../../bem-bl/blocks-desktop',
'../../blocks'
])
});
};
getTechs() returns an object with used techs. Object properties (for example 'bemjson.js', 'js', 'bemhtml.js') define the
tech names, object values specify the paths to the appropriate tech files ('', 'js-i', '../../bem-bl/blocks-common/i-bem/bem/techs/bemhtml.js').
A path can be relative or absolute, it can be empty, or it can specify just a file name. When the latter case is used the
tech will be considered being standard (bundled with bem-tools) and the file will be looked up in the [bem]/lib/techs folder.
getConfig() function returns an object with the bundleBuildLevels property, containing the array of the used block levels.
Another (optional) configuration file is .bem/make.js located in the project root. Core of the build system is a graph
of nodes, each of which executes own part of the whole build process. make.js allows you to adjust nodes behavior and change build graph.
There are several standard node types:
Node - base node, implements basic functionality. All other nodes are inherited from this one
LibraryNode - retrieves external libraries
LevelNode - inspects the contents of a level and constructs graph branch accordingly to build the level
BundlesLevelNode - inherits from LevelNode and builds the bundles levels
BundleNode - constructs graph branch for a bundle
MergedBundleNode - builds merged bundle (aka common bundle)
BorschikNode - processes files with the borschik utility, csso and uglifyjs
Arch - builds initial graph, which by default consists of LibraryNode, BundlesLevelNode and LevelNode nodes
To alter build system behavior for your project you need to alter behavior of the nodes. This can be achieved by adding MAKE.decl() calls in the .bem/make file. MAKE.decl() is a helper
function which accepts two arguments. First one is the node name which we want to change, second - an object with overriding methods.
MAKE.decl('BundleNode', {
});
Node classes have some fundamental methods, which take care about the build process:
isValid() - validates the node - indicates is there a need to rebuild it or not. If node artifacts were built during
previous build and dependency nodes were not rebuilt after that, the node is considered being valid. In other words
if you changed a file after first build then only the nodes which depend on this file will be rebuilt during the
consequent build.
make() - implements the build logic for the node.
run() - node entry point. In the default implementation it executes isValid method and in case it returns false the make method will be executed next.
clean() - removes the build artifacts for the node.
pages. Bemjson file is used as a source file. Also using blocks level blocks, and also blocks-common and blocks-desktop from bem-bl.pages/.bem/level.js
var extend = require('bem/lib/util').extend;
exports.getTechs = function() {
return {
'bemjson.js': '',
'bemdecl.js': 'bemdecl.js',
'deps.js': 'deps.js',
'js': 'js-i',
'css': 'css',
'bemhtml.js': '../../bem-bl/blocks-common/i-bem/bem/techs/bemhtml.js',
'html': '../../bem-bl/blocks-common/i-bem/bem/techs/html.js'
};
};
exports.getConfig = function() {
return extend({}, this.__base() || {}, {
bundleBuildLevels: this.resolvePaths([
'../../bem-bl/blocks-common',
'../../bem-bl/blocks-desktop',
'../../blocks'
])
});
};
.bem/make.js
MAKE.decl('Arch', {
getLibraries: function() {
return {
'bem-bl': {
type: 'git',
url: 'git://github.com/bem/bem-bl.git'
}
};
}
});
MAKE.decl('BundleNode', {
getTechs: function() {
return [
'bemjson.js',
'bemdecl.js',
'deps.js',
'bemhtml.js',
'css',
'js',
'html'
];
}
});
pages. bemdecl declaration file is used as a source file. Also using blocks level blocks, and also blocks-common and blocks-desktop from bem-bl.pages/.bem/level.js
var extend = require('bem/lib/util').extend;
exports.getTechs = function() {
return {
'bemdecl.js': 'bemdecl.js',
'deps.js': 'deps.js',
'js': 'js-i',
'css': 'css',
'bemhtml.js': '../../bem-bl/blocks-common/i-bem/bem/techs/bemhtml.js'
};
};
exports.getConfig = function() {
return extend({}, this.__base() || {}, {
bundleBuildLevels: this.resolvePaths([
'../../bem-bl/blocks-common',
'../../bem-bl/blocks-desktop',
'../../blocks'
])
});
};
.bem/make.js
MAKE.decl('Arch', {
getLibraries: function() {
return {
'bem-bl': {
type: 'git',
url: 'git://github.com/bem/bem-bl.git'
}
};
}
});
MAKE.decl('BundleNode', {
getTechs: function() {
return [
'bemdecl.js',
'deps.js',
'bemhtml.js',
'css',
'js'
];
}
});
pages. bemdecl declaration file is used as a source file. Also using blocks level blocks, and also blocks-common and blocks-desktop from bem-bl.// pages/.bem/level.js
var BEM = require('bem'),
PATH = require('path'),
BEMBL_TECHS_PATH = '../../bem-bl/blocks-common/i-bem/bem/techs/';
exports.getTechs = function() {
return {
'bemdecl.js': 'bemdecl.js',
'deps.js': 'deps.js',
'js': 'js-i',
'i18n': PATH.join(BEMBL_TECHS_PATH, 'i18n.js'),
'i18n.js': PATH.join(BEMBL_TECHS_PATH, 'i18n.js.js'),
'css': 'css',
'bemhtml.js': PATH.join(BEMBL_TECHS_PATH, 'bemhtml.js')
};
};
exports.getConfig = function() {
return BEM.util.extend({}, this.__base() || {}, {
bundleBuildLevels: this.resolvePaths([
'../../bem-bl/blocks-common',
'../../bem-bl/blocks-desktop',
'../../blocks'
])
});
};
// .bem/make.js
MAKE.decl('Arch', {
getLibraries: function() {
return {
'bem-bl': {
type: 'git',
url: 'git://github.com/bem/bem-bl.git',
treeish: '0.3'
}
};
}
});
MAKE.decl('BundleNode', {
getTechs: function() {
return [
'bemdecl.js',
'deps.js',
'i18n',
'bemhtml',
'i18n.js',
'css'
];
},
'create-i18n.js-optimizer-node': function(tech, sourceNode, bundleNode) {
return this.createBorschikOptimizerNode('js', sourceNode, bundleNode);
}
});
The block libraries are not used by default. To use a library add the following code to .bem/make.js:
MAKE.decl('Arch', {
getLibraries: function() {
return {
'bem-bl': {
type: 'git',
url: 'git://github.com/bem/bem-bl.git'
}
};
}
});
Where:
'Arch' - node class name which we want to override. Arch builds initial build graph.
getLibraries - a method of the Arch class, which returns the associative array of the used block libraries.
'bem-bl' — the name of the library and the folder where it will be copied to.
type - the type of the library source. We use git in the example, so the library will be checked out of a git repository.
Possible values are: 'git', 'svn', 'symlink'. svn works the same as git, but with svn repositories. symlink -
creates a symbolic link in the project folder to the library folder. The library path is specified by the relative property.
* url - URL to the svn/git repository
Also you can use shorter code:
MAKE.decl('Arch', {
libraries: {
'bem-bl': {
type: 'git',
url: 'git://github.com/bem/bem-bl.git'
}
}
});
The folders in the project root matching the blocks* mask are considered being the blocks level. You can change this using the following code:
MAKE.decl('Arch', {
blocksLevelsRegexp: /regular expression/,
});
The regular expression will be used to match the folders in the project root. A folder which does match will be used as the blocks level.
If you need some logic for the levels selection you can achieve that by overriding the createBlocksLevelsNodes() method:
MAKE.decl('Arch', {
createBlocksLevelsNodes: function(parent, children) {
// Create the LevelNode instance
var node1 = new LevelNode(...);
// Add it into the graph
this.arch.setNode(node1, parent, children);
var node2 = new LevelNode(...);
this.arch.setNode(node2, parent, children);
// return an array with the Ids of the created nodes
return [node1.getId(), node2.getId()];
}
});
The folders in the project root matching the pages* abd bundles* masks are considered being bundle level. You can change this using the following code:
MAKE.decl('Arch', {
bundlesLevelsRegexp: /regular expression/,
});
And for more precise control:
MAKE.decl('Arch', {
getBundlesLevels: function() {
return [
'pages-desktop',
'pages-touch',
'bundles/common'
];
}
});
For every bundle the following target files are built by default:
.bemhtml.js.html.css.ie.css.js_*.css_*.ie.css_*.jsand the intermediate:
.bemdecl.js.deps.js.deps.js.deps.js.bemhtml.js.meta.js.js.meta.js.css.meta.js.ie.css.meta.js.bemjson.js file is considered as a source file. If it does not exist, .bemdecl.js is used then. If .bemdecl.js
does not exist too, .deps.js will be used. For the cases when .bemjson.js does not exist static html will not be built.
To change the list of the file techs to use, add the following code into .bem/make.js:
MAKE.decl('BundleNode', {
getTechs: function() {
return [
'bemdecl.js',
'deps.js',
'bemhtml.js',
'css',
'js',
'priv.js'
];
}
});
IMPORTANT: Techs in the list should be in the order of dependency on each other. Tech B, which depends on A, should go bellow A. The source file tech should also be in the list, for example bemjson.js.
The merged bundle — a bundle which includes the declarations of all bundles on the level. So for example css in a merged bundle will contain the styles from all of the bundles.
The following code will enable the build of the merged bundles for all levels:
MAKE.decl('BundlesLevelNode', {
buildMergedBundle: function() {
return true;
}
});
If you need a merged bundle for the selected levels only (for pages-desktop level in the example):
var PATH = require('path');
MAKE.decl('BundlesLevelNode', {
buildMergedBundle: function() {
if (this.getLevelPath() === 'pages-desktop') return true;
return false;
}
});
The getLevelPath() method returns the relative path for the level. We can use it to decide should we enable some special logic for current level or not.
To change the merged bundle name use the code:
MAKE.decl('BundlesLevelNode', {
mergedBundleName: function() {
return 'mymergedbundle';
}
});
By changing the YENV environment variable value, you can switch between the production and development builds.
In production mode static files are processed with the borschik utility. It expands the include directives and puts the
result content in the file with the _ prefix. For example, index.css has the directives to include blocks/block1.css
and blocks/block2.css. _index.css will be created with the content of both block1.css and block2.css. Also the
css files are optimized with the csso utility, the js files are optimized with uglifyjs. In development mode
borschik is used only, no optimizations take the place.
The default mode is development. To use the production mode set YENV to production.
Environment variables can be set in .bem/make.js, for example
process.env.YENV = 'production';